Software Engineer


    We’re searching for talented visionaries to join our quest toward the inevitable volumetric future of real-time computer simulation and graphics. We’re primarily looking for software engineers able and willing to work closely with us in our studio located at the heart of the historical downtown of Bratislava, Slovakia. There, our small team of specialists are building our first foundational products in close cooperation with some of the world’s leading technology and content companies.

    Your main responsibilities will be:
    – Develop cutting-edge core tech for a fundamentally different way of simulating and rendering virtual 3D worlds than what is conventionally done today.
    – Design APIs and work with our tools teams to build new ways of creating and distributing 3D content, which will be used in many different industries.
    – Participate and establish the culture in the early stages of a unique startup that has fifteen years of focused R&D rolled into it.
    – As one of the first few people, you will have to handle a lot of variety from multiple projects with our several world-class, big-brand partners.
    – Own part of the venture you will help build, through our stock option program.

    Required skills include being fluent in C/C++ and substantial experience in at least one of the following areas:
    – Programming 3D computer graphics
    – Distributed computing and networking
    – Physics simulation
    – Compression and video codec development
    – UI/UX and authoring tools development

    So, if you’re a passionate programmer who shares our vision, would like to join the team behind the best voxel technology in the world, and also own a part of what you will be building – don’t hesitate to let us know.

    We offer two different compensation programs, both featuring regular pay as well as stock options in our parent company, Atomontage Inc.:

    – “Ambition” – you’ll be awarded more stock options, traded off against lower cash compensation; net pay will be about EUR 1800 (odmena v čistom) consisting of a salary of EUR 520 (brutto) and authorship fee of about 1370 netto.
    – “Security” – if you have different personal priorities, you can instead choose to get fewer stock options with a higher ongoing net pay of about EUR 2450 (odmena v čistom) consisting of a salary of EUR 520 (brutto) and authorship fee of about 2030 netto.

    In practice, our cooperation would manifest itself in two ways: You would become an employee of Atomontage Slovakia, while at the same time you’d also be working on specific projects as an author. Get in touch with us for more information on the compensation programs, stock options, and other benefits.

    ”There’s always a technology frontier somewhere, and one of the best reasons to go work there is that it’s where the smartest and most interesting people congregate.” – Sam Altman

    Employee benefits:
    – The excitement of having an impact on the future of computer graphics
    – The opportunity to work with the biggest industry players
    – Participation in conferences
    – The office located in the historical city center with a beautiful view
    – Pleasant office atmosphere with chillout area with kitchen
    – Bike and scooter parking
    – Team events
    – Flexible working hours and work from home when necessary
    – Compensation including company stock options

    If you feel interested please send us your CV in English or Slovak at   or visit us at .

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    Atomontage Slovakia s.r.o.
    Atomontage Slovakia s.r.o. is a 3D simulation and graphics technology developer focused on productizing the results of 10+ years of our own R&D on the most advanced voxel solution in the world, formerly known as the Atomontage Engine. This breakthrough volumetric technology allows us to create simulations and visualizations of large, deeply interactive worlds filled with extremely detailed and realistic models.Our visionary investors include current and former executives of top video games studios, like Tommy Palm of Candy Crush fame and currently CEO of Resolution Games; Karl Magnus Troedsson, former CEO of EA/DICE; Justin Roiland, co-creator of Rick and Morty, now CEO of VR studio Squanch Games; Hilmar Petursson, CEO of CCP, makers of EVE online; and Makers Fund. They all recognized the potential of our breakthroughs and helped set up our US-based parent company, Atomontage Inc. This entity wholly owns the subsidiary Atomontage Slovakia s.r.o., where we’ve established our engineering team of world-class talent in their respective fields.Prominent organizations from several different industries have spontaneously approached us to explore the exciting possibilities of our volumetric technology. We are now actively working with some of them to change the way we all create and interact with 3D content, both in enterprise and entertainment. They include one of the largest video game studios in the world, one of the largest consumer retailers, one of the largest energy companies, and we’re especially excited about a secret project with one of the “Big Four” tech companies, well underway now.The thing they all have in common is that they think big and see our approach as a viable path to an inevitable paradigm shift in computer simulation and graphics: Away from a vector-based, surface-only representations, toward ordered sampling of volumetric (voxel) geometry.