Software Engineer

    47

    We are a growing technology company focused on productizing the results of 10+ years of our own R&D on the most advanced voxel solution in the world, formerly known as the Atomontage Engine. This breakthrough volumetric technology allows us to create simulations and visualizations of large, deeply interactive worlds filled with extremely detailed and realistic models.

    Our visionary investors include current and former executives of top video games studios, who recognized the potential of our breakthroughs and helped set up our US-based parent company, Atomontage Inc. This entity wholly owns the subsidiary Atomontage Slovakia s.r.o., where we’ve established our engineering team of world-class talent in their respective fields.

    Prominent organizations from several different industries have spontaneously approached us to explore the exciting possibilities of our volumetric technology. We are now actively working with some of them to change the way we all create and interact with 3D content, both in enterprise and entertainment. They include one of the largest video game studios in the world, one of the largest consumer retailers, one of the largest energy companies, and we’re especially excited about a secret project with one of the “Big Four” tech companies, well underway now.

    The thing they all have in common is that they think big and see our approach as a viable path to an inevitable paradigm shift in computer simulation and graphics: Away from a vector-based, surface-only representations, toward ordered sampling of volumetric (voxel) geometry.

    We’re searching for talented visionaries to join our quest toward this inevitable volumetric future of real-time computer simulation and graphics. We’re primarily looking for software engineers able and willing to work closely with us in our studio located at the heart of the beautiful historical downtown of Bratislava, Slovakia. There, our small team of specialists are building our first foundational products in close cooperation with some of the world’s leading technology and content companies.

    Required skills include being fluent in C/C++ and substantial experience in at least one of the following areas:
    – Programming 3D computer graphics
    – GPU/GPGPU
    – Distributed computing and networking
    – Physics simulation
    – Compression and video codec development
    – UI/UX and authoring tools development

    So, if you’re a passionate programmer who shares our vision, would like to join the team behind the best voxel technology in the world, and also own a part of what you will be building – don’t hesitate to let us know.

    Compensation

    We offer two different compensation programs, both featuring regular pay as well as stock options in our parent company, Atomontage Inc.:
    – “Ambition” – you’ll be awarded more stock options, traded off against lower cash compensation; net pay will be about EUR 1800 (odmena v čistom) consisting of a salary of EUR 500 (brutto) and authorship fee of about 1374 netto.
    – “Security” – if you have different personal priorities, you can instead choose to get fewer stock options with a higher ongoing net pay of about EUR 2450 (odmena v čistom) consisting of a salary of EUR 500 (brutto) and authorship fee of about 2034 netto.

    In practice, our cooperation would manifest itself in two ways: You would become an employee of Atomontage Slovakia, while at the same time you’d also be working on specific projects as an author. Get in touch with us for more information on the compensation programs, stock options, and other benefits.

    ”There’s always a technology frontier somewhere, and one of the best reasons to go work there is that it’s where the smartest and most interesting people congregate.” – Sam Altman

    If you feel interested please send us your CV in English or Slovak at jobs@atomontage.com or visit us at https://www.atomontage.com/#join-us-section .

    Tagged as: C++, networking, programming, computer graphics, volumetric, compression, video codec, voxel, 3d content, video games, physics simulation, gpgpu, UX

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